![]() ![]() The value of tile is inverse of scale, so the higher tile value, the smaller texture will appear on a model. Tiling on U and V can be configured separately. U,V Tile replaces "Scale" of texture map. For example, each color component could be used as transition for some texture maps. The following options on material properties has changed: Emissive color have been moved to "Advanced colors" group and got configuration options as the rest of advanced colors: e. Materials browser changes The only visible changes you might notice are related to materials browser. You might not see the visual changes upon upgrade, as no new tools have been included or introduced. The rendering core was upgraded, so each file, including all shaders have been updated. ![]() Downloading an entire package is strongly recommended, so you get a properly-configured version at once. ZModeler 3 is available for download on the main site or can be upgraded fully via embedded autoupdate. Last submission on 15th April ZModeler 3. Guides, Discussions, Help and Support is here. ![]()
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